Cześć ludzie!
Mam problem, kiedy próbuję odpalić grę na windowskie na MBP 16 cali, wyskakuje mi taki oto błąd.
Gra Lineage 2.
MacBook Pro (16-inch, 2019) / 2,3 GHz Ośmiordzeniowy procesor Intel Core i9 / 32 GB 2667 MHz DDR4 / AMD Radeon Pro 5500M 4 GB
Intel UHD Graphics 630 1536 MB / Catalina 10.15.6
Windows 10 PRO.
DataAddress:0x00000058] Address [0x603238CC] SegCs [0x0023] amdxn32.dll [0x60300000] Offset [0x000238CC]
tu cały
Error: Protocol: C_EX_XIGN_CODE <= S_CHARACTER_SELECTED <= C_CHARACTER_SELECT <= C_EX_USER_BAN_INFO <= S_CHARACTER_SELECTION_INFO <= S_LOGIN_RESULT <= C_LOGIN <= S_VERSION_CHECK <= C_VERSION History: DrawPrimitive <+ RenDev=df960000 CurrentState=df9665b8 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- FCanvasUtil::Flush <+ Material=Default.Icon.BlackTexture <- UCanvas::DrawTile <- UCanvas::DrawMaterial <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCTextureCtrl::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::PostDraw <- ConsolePostRender <- Draw <- UGameEngine::Draw <+ GRenDev = df960000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000058] Address [0x603238CC] SegCs [0x0023] amdxn32.dll [0x60300000] Offset [0x000238CC]
Jest ktoś kto wie o co chodzi?