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Zamrożony w czasie gry


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14 odpowiedzi w tym temacie

#1 jkbmichalski

jkbmichalski
  • 25 postów

Napisano 30 września 2011 - 13:49

Maca używam do pracy, ale jak każdy chciałbym czasami na chwilę odpalić jakąś grę. Niestety w momencie odpalenia gry - chodzi mi już dokładnie o granie, po menu mogę śmigać do woli po kilkunastu sekundach komputer się zamraża i wyskakuje komunikat o tym, że należy zresetować kompa poprzez przycisk włączania. Może to wina RAMu, który wymieniłem pare dni temu? Czy miał ktoś taki przypadek?
  • 0

#2 seb235

seb235
  • 7 601 postów

Napisano 30 września 2011 - 14:15

Może napiszesz jaki to komputer? Jaki system? i jaka konfiguracja?
  • 0

#3 madmax332

madmax332
  • 7 170 postów

Napisano 30 września 2011 - 15:01

Zapuść stosowny soft do RAM-u: Download Rember for Mac - GUI wrapper for Memtest. MacUpdate.com i/lub MemTest for Mac OS X Tests your RAM
  • 0

#4 jkbmichalski

jkbmichalski
  • 25 postów

Napisano 30 września 2011 - 15:42

MacBook Pro - OS X 10.6.8 2.26 GHz Intel Core 2 Duo 8 GB 1333 MHz DDR 3 NViDIA GeForce 9400M Zaraz spróbuje przelecieć tym Memtest. UPDATE: Zrobiłem test, dwa okrążenia po ramie, wszystko niby ok, ale gry nadal nie działają.
  • 0

#5 tumpio

tumpio

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Napisano 30 września 2011 - 23:35

Jakbyś podał dokładny model, łatwiej byłoby mi pomóc. Przypuszczam, że jest to A1286 na płycie M98. Opisany problem po wykluczeniu RAM-u jest problemem hardwarowym i bez wizyty w serwisie się nie obejdzie. Jak podasz dokładny model spróbuję bliżej określić uszkodzenie.
  • 0

#6 koyoot

koyoot
  • 2 170 postów
  • SkądKoło, PL

Napisano 30 września 2011 - 23:58

Tegoroczne MBP dopiero mają wsparcie dla pamięci RAM 1333 mhz. Tutaj bym upatrywal problemu w działaniu gier. Twój komputer po prostu obsługuje "tylko" 1066 mhz uklady.
  • 0

#7 kucyk

kucyk
  • 1 895 postów

Napisano 01 października 2011 - 00:00

kilkanascie sekund to za szybko na dopatrywanie sie problemu w procku albo grafie, stawiam na ram, zredukuj do minimum i potestuj
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#8 tumpio

tumpio

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Napisano 01 października 2011 - 00:11

Tegoroczne MBP dopiero mają wsparcie dla pamięci RAM 1333 mhz. Tutaj bym upatrywal problemu w działaniu gier. Twój komputer po prostu obsługuje "tylko" 1066 mhz uklady.


MCP79 i MCP89 występujące we większości macbooków pro w pełni obsługują magistralę 1333 w DDR III. Jeśli RAM jest ok ( a przeszedł testy) to nie tu leży problem. Grafika 9400 wskazuje na MCP79 i niestety jest to dość wadliwy układ.
  • 0

#9 jkbmichalski

jkbmichalski
  • 25 postów

Napisano 01 października 2011 - 10:14

Model A1278, co do płyty, to nie wiem gdzie znajdę informacje.

---------- Wpis dodano o 11:14 ---------- Poprzedni wpis dodano o 11:08 ----------

Właśnie skończyłem instalację Steam i CSS od nowa. Gra się oczywiście zawiesiła, ale zdążyłem nacisnąć CMD+Q i wyszło - poniżej raport:

Process: hl2_osx [897]
Path: /users/admin/library/application support/steam/steamapps/jkbmichalski/counter-strike source/hl2_osx
Identifier: hl2_osx
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: steam [573]

Date/Time: 2011-10-01 11:11:11.208 +0200
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 56435 sec
Crashes Since Last Report: 4
Per-App Crashes Since Last Report: 3
Anonymous UUID: AE36F2D0-876B-47DA-B8DA-0CFC8C9153DD

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000001a9294d0
Crashed Thread: 7

Thread 0: MainThrd Dispatch queue: com.apple.main-thread
0 client.dylib 0x1f012648 CSimpleEmitter::SimulateParticles(CParticleSimulateIterator*) + 28
1 client.dylib 0x1f00517f CParticleEffectBinding::SimulateParticles(float) + 207
2 client.dylib 0x1f006ebd CParticleMgr::UpdateAllEffects(float) + 495
3 client.dylib 0x1ed98842 OnRenderStart() + 562
4 client.dylib 0x1ed98ce8 CHLClient::FrameStageNotify(ClientFrameStage_t) + 186
5 engine.dylib 0x146b40e1 ClientDLL_FrameStageNotify(ClientFrameStage_t) + 40
6 engine.dylib 0x1479f691 SCR_UpdateScreen() + 216
7 engine.dylib 0x147b260b _Host_RunFrame_Render() + 152
8 engine.dylib 0x147b494b _Host_RunFrame(float) + 1499
9 engine.dylib 0x147cc1dd CHostState::State_Run(float) + 199
10 engine.dylib 0x147cca97 CHostState::FrameUpdate(float) + 547
11 engine.dylib 0x147ccb61 HostState_Frame(float) + 33
12 engine.dylib 0x148c545a CEngine::Frame() + 736
13 engine.dylib 0x148c25df CEngineAPI::MainLoop() + 249
14 engine.dylib 0x148c27a4 CModAppSystemGroup::Main() + 226
15 engine.dylib 0x148f1809 CAppSystemGroup::Run() + 57
16 engine.dylib 0x148c390c CEngineAPI::RunListenServer() + 120
17 launcher.dylib 0x0047700d CAppSystemGroup::Run() + 57
18 launcher.dylib 0x0047700d CAppSystemGroup::Run() + 57
19 launcher.dylib 0x0047e1a5 MainFunctionThread(void*) + 76
20 launcher.dylib 0x0047e26d ValveCocoaMain + 140
21 launcher.dylib 0x0046f542 LauncherMain + 990
22 hl2_osx 0x00001d8e start + 54

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x9a549382 kevent + 10
1 libSystem.B.dylib 0x9a549a9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x9a548f59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x9a548cfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x9a548781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x9a5485c6 start_wqthread + 30

Thread 2: Dispatch queue: OpenGLMT
0 libSystem.B.dylib 0x9a522afa mach_msg_trap + 10
1 libSystem.B.dylib 0x9a523267 mach_msg + 68
2 com.apple.framework.IOKit 0x97069465 io_connect_method + 574
3 com.apple.framework.IOKit 0x97019c76 IOConnectCallMethod + 454
4 com.apple.GeForceGLDriver 0x8f1a4119 gldUpdateDispatch + 14697
5 com.apple.GeForceGLDriver 0x8f1a4bfe gldFinish + 702
6 GLEngine 0x1a9acdf9 glSwap_UnpackThread + 23
7 GLEngine 0x1aa18625 gleCmdProcessorGCD + 219
8 libSystem.B.dylib 0x9a54948c _dispatch_queue_drain + 249
9 libSystem.B.dylib 0x9a548ee8 _dispatch_queue_invoke + 50
10 libSystem.B.dylib 0x9a548cfe _dispatch_worker_thread2 + 240
11 libSystem.B.dylib 0x9a548781 _pthread_wqthread + 390
12 libSystem.B.dylib 0x9a5485c6 start_wqthread + 30

Thread 3:
0 libSystem.B.dylib 0x9a522afa mach_msg_trap + 10
1 libSystem.B.dylib 0x9a523267 mach_msg + 68
2 com.unsanity.ape 0x00703725 __ape_agent + 255
3 libSystem.B.dylib 0x9a550259 _pthread_start + 345
4 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 4: ClientCallbackAgent
0 libSystem.B.dylib 0x9a550aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9a55075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9a5502b1 pthread_cond_timedwait$UNIX2003 + 72
3 libsteam.dylib 0x14382bd7 WaitForEvent(void*, unsigned int) + 348
4 libsteam.dylib 0x14385d96 WaitForMultipleObjectsEx(unsigned int, void* const*, int, unsigned int, int) + 416
5 libsteam.dylib 0x1438605e WaitForSingleObject(void*, unsigned int) + 53
6 libsteam.dylib 0x142f826e Grid::CEngineConnection::CallbackThreadProc() + 52
7 libsteam.dylib 0x142254b7 common::CThread::CImpl::Thread() + 115
8 libsteam.dylib 0x14225fa5 common::CThread::CImpl::ThreadProc(void*) + 141
9 libsteam.dylib 0x143820e9 _threadEntry(void*) + 138
10 libSystem.B.dylib 0x9a550259 _pthread_start + 345
11 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x9a550aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9a55075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9a5502b1 pthread_cond_timedwait$UNIX2003 + 72
3 libtier0.dylib 0x0002f3bf CThreadSyncObject::Wait(unsigned int) + 287
4 libtier0.dylib 0x0002f44c CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00065a04 CJobThread::Run() + 98
6 libtier0.dylib 0x0003095c CThread::ThreadProc(void*) + 300
7 libSystem.B.dylib 0x9a550259 _pthread_start + 345
8 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 6: MainThrd
0 libSystem.B.dylib 0x9a549382 kevent + 10
1 steamclient.dylib 0x1a071fb6 OSXHelpers::CIOPollingHelper::RealRun() + 244
2 libtier0_s.dylib 0x1a76950f CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 1992
3 libtier0_s.dylib 0x1a769838 CatchAndWriteMiniDumpForVoidPtrFn + 78
4 steamclient.dylib 0x1a071bed OSXHelpers::CIOPollingHelper::Run() + 41
5 libtier0_s.dylib 0x1a76cb87 SteamThreadTools::CThread::ThreadProc(void*) + 309
6 libSystem.B.dylib 0x9a550259 _pthread_start + 345
7 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 7 Crashed:
0 com.googlecode.google-breakpad 0x1a7d6571 google_breakpad::ExceptionHandler::UninstallHandler(bool) + 133
1 com.googlecode.google-breakpad 0x1a7d7572 google_breakpad::ExceptionHandler::WaitForMessage(void*) + 406
2 libSystem.B.dylib 0x9a550259 _pthread_start + 345
3 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 8:
0 libSystem.B.dylib 0x9a550aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9a55075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9a5502b1 pthread_cond_timedwait$UNIX2003 + 72
3 libtier0.dylib 0x0002f3bf CThreadSyncObject::Wait(unsigned int) + 287
4 libtier0.dylib 0x0002f44c CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00065a04 CJobThread::Run() + 98
6 libtier0.dylib 0x000308f1 CThread::ThreadProc(void*) + 193
7 libSystem.B.dylib 0x9a550259 _pthread_start + 345
8 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 9:
0 libSystem.B.dylib 0x9a550aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9a55075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9a5502b1 pthread_cond_timedwait$UNIX2003 + 72
3 libtier0.dylib 0x0002f3bf CThreadSyncObject::Wait(unsigned int) + 287
4 libtier0.dylib 0x0002f44c CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00065a04 CJobThread::Run() + 98
6 libtier0.dylib 0x000308f1 CThread::ThreadProc(void*) + 193
7 libSystem.B.dylib 0x9a550259 _pthread_start + 345
8 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 10:
0 libSystem.B.dylib 0x9a550aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9a55075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9a5502b1 pthread_cond_timedwait$UNIX2003 + 72
3 libtier0.dylib 0x0002f3bf CThreadSyncObject::Wait(unsigned int) + 287
4 libtier0.dylib 0x0002f44c CThreadEvent::Wait(unsigned int) + 24
5 engine.dylib 0x1482eb77 CQueuedPacketSender::Run() + 121
6 libtier0.dylib 0x000308f1 CThread::ThreadProc(void*) + 193
7 libSystem.B.dylib 0x9a550259 _pthread_start + 345
8 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 11:
0 libSystem.B.dylib 0x9a522c0e mach_wait_until + 10
1 libSystem.B.dylib 0x9a5aa429 nanosleep + 345
2 libSystem.B.dylib 0x9a5aa2ca usleep + 61
3 libMilesMachOx86.dylib 0x2c11369e 0x2c112000 + 5790
4 libSystem.B.dylib 0x9a550259 _pthread_start + 345
5 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 12: AQClient
0 libSystem.B.dylib 0x9a522afa mach_msg_trap + 10
1 libSystem.B.dylib 0x9a523267 mach_msg + 68
2 com.apple.CoreFoundation 0x96e5830f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x96e573f4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x96e57221 CFRunLoopRunInMode + 97
5 ....audio.toolbox.AudioToolbox 0x97b5c1f4 GenericRunLoopThread::RunLoop() + 60
6 ....audio.toolbox.AudioToolbox 0x97b5c5b0 GenericRunLoopThread::Run() + 158
7 ....audio.toolbox.AudioToolbox 0x97b1d462 CAPThread::Entry(CAPThread*) + 96
8 libSystem.B.dylib 0x9a550259 _pthread_start + 345
9 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 13:
0 libSystem.B.dylib 0x9a550aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9a55075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9a5502b1 pthread_cond_timedwait$UNIX2003 + 72
3 libtier0.dylib 0x0002f3bf CThreadSyncObject::Wait(unsigned int) + 287
4 libtier0.dylib 0x0002fd27 CWorkerThread::WaitForCall(unsigned int*) + 33
5 client.dylib 0x1ec4d6b4 CAchievementSaveThread::Run() + 76
6 libtier0.dylib 0x000308f1 CThread::ThreadProc(void*) + 193
7 libSystem.B.dylib 0x9a550259 _pthread_start + 345
8 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 14: ClientCallbackAgent
0 libSystem.B.dylib 0x9a550aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9a55075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9a5502b1 pthread_cond_timedwait$UNIX2003 + 72
3 libsteam.dylib 0x14382bd7 WaitForEvent(void*, unsigned int) + 348
4 libsteam.dylib 0x14385d96 WaitForMultipleObjectsEx(unsigned int, void* const*, int, unsigned int, int) + 416
5 libsteam.dylib 0x1438605e WaitForSingleObject(void*, unsigned int) + 53
6 libsteam.dylib 0x142f826e Grid::CEngineConnection::CallbackThreadProc() + 52
7 libsteam.dylib 0x142254b7 common::CThread::CImpl::Thread() + 115
8 libsteam.dylib 0x14225fa5 common::CThread::CImpl::ThreadProc(void*) + 141
9 libsteam.dylib 0x143820e9 _threadEntry(void*) + 138
10 libSystem.B.dylib 0x9a550259 _pthread_start + 345
11 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 15: CIPCServer::Thread_MainLoop()
0 libSystem.B.dylib 0x9a522b5a semaphore_timedwait_signal_trap + 10
1 steamclient.dylib 0x19a524bc COSXPipeEvent::WaitAny(unsigned int) + 328
2 steamclient.dylib 0x19a42cdf CPipeWaiter::BWait(unsigned int) + 17
3 steamclient.dylib 0x19a4468e CIPCServer::Thread_MainLoop() + 1664
4 libtier0_s.dylib 0x1a76950f CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 1992
5 libtier0_s.dylib 0x1a769838 CatchAndWriteMiniDumpForVoidPtrFn + 78
6 steamclient.dylib 0x19a42f28 CIPCServer::CThreadClient::Run() + 44
7 libtier0_s.dylib 0x1a76cb87 SteamThreadTools::CThread::ThreadProc(void*) + 309
8 libSystem.B.dylib 0x9a550259 _pthread_start + 345
9 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 16: SteamFindServerThread
0 libSystem.B.dylib 0x9a550aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9a55075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9a5502b1 pthread_cond_timedwait$UNIX2003 + 72
3 libtier0_s.dylib 0x1a76cf7c SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 640
4 steamclient.dylib 0x19ca1ac6 CSteamEngine::CSteamFindServerThread::Run() + 70
5 libtier0_s.dylib 0x1a76cb87 SteamThreadTools::CThread::ThreadProc(void*) + 309
6 libSystem.B.dylib 0x9a550259 _pthread_start + 345
7 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 17: ClientCallbackAgent
0 libSystem.B.dylib 0x9a550aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9a55075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9a5502b1 pthread_cond_timedwait$UNIX2003 + 72
3 libsteam.dylib 0x14382bd7 WaitForEvent(void*, unsigned int) + 348
4 libsteam.dylib 0x14385d96 WaitForMultipleObjectsEx(unsigned int, void* const*, int, unsigned int, int) + 416
5 libsteam.dylib 0x1438605e WaitForSingleObject(void*, unsigned int) + 53
6 libsteam.dylib 0x142f826e Grid::CEngineConnection::CallbackThreadProc() + 52
7 libsteam.dylib 0x142254b7 common::CThread::CImpl::Thread() + 115
8 libsteam.dylib 0x14225fa5 common::CThread::CImpl::ThreadProc(void*) + 141
9 libsteam.dylib 0x143820e9 _threadEntry(void*) + 138
10 libSystem.B.dylib 0x9a550259 _pthread_start + 345
11 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 18: CNet Encrypt:0
0 libSystem.B.dylib 0x9a550aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9a55075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9a5502b1 pthread_cond_timedwait$UNIX2003 + 72
3 libtier0_s.dylib 0x1a76cf7c SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 640
4 steamclient.dylib 0x1a1a36a7 CWorkThread::ThreadExceptionWrapper(void*) + 533
5 libtier0_s.dylib 0x1a76950f CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 1992
6 libtier0_s.dylib 0x1a769838 CatchAndWriteMiniDumpForVoidPtrFn + 78
7 steamclient.dylib 0x1a1a13c2 CWorkThread::Run() + 58
8 libtier0_s.dylib 0x1a76cb87 SteamThreadTools::CThread::ThreadProc(void*) + 309
9 libSystem.B.dylib 0x9a550259 _pthread_start + 345
10 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 19: cache
0 libSystem.B.dylib 0x9a549382 kevent + 10
1 libcef.dylib 0x1769f0ce cef_string_map_key + 1248334
2 libcef.dylib 0x1769d3c8 cef_string_map_key + 1240904
3 libcef.dylib 0x16d61fdf cef_shutdown + 194511
4 libcef.dylib 0x16d4d8f7 cef_shutdown + 110823
5 libcef.dylib 0x16d4d997 cef_shutdown + 110983
6 libcef.dylib 0x16d5a189 cef_shutdown + 162169
7 libcef.dylib 0x16d5a11c cef_shutdown + 162060
8 libcef.dylib 0x16d529a1 cef_shutdown + 131473
9 libSystem.B.dylib 0x9a550259 _pthread_start + 345
10 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 20: IOThread
0 libSystem.B.dylib 0x9a549382 kevent + 10
1 libcef.dylib 0x1769f0ce cef_string_map_key + 1248334
2 libcef.dylib 0x1769d3c8 cef_string_map_key + 1240904
3 libcef.dylib 0x16d61fdf cef_shutdown + 194511
4 libcef.dylib 0x16d4d8f7 cef_shutdown + 110823
5 libcef.dylib 0x16d4d997 cef_shutdown + 110983
6 libcef.dylib 0x16d5a189 cef_shutdown + 162169
7 libcef.dylib 0x16d5a11c cef_shutdown + 162060
8 libcef.dylib 0x16d529a1 cef_shutdown + 131473
9 libSystem.B.dylib 0x9a550259 _pthread_start + 345
10 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 21:
0 libSystem.B.dylib 0x9a522b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x9a5506e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x9a57f5a8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x953a63ab CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x953a93dd CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x953a6cda HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x953a6571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x953a6488 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x9a550259 _pthread_start + 345
9 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 22: SocketThread
0 libSystem.B.dylib 0x9a550aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9a57c9c5 nanosleep$UNIX2003 + 188
2 libSystem.B.dylib 0x9a57c903 usleep$UNIX2003 + 61
3 steamclient.dylib 0x1a0afc04 CSocketThread::CSocketRunThread::Run() + 422
4 libtier0_s.dylib 0x1a76cb87 SteamThreadTools::CThread::ThreadProc(void*) + 309
5 libSystem.B.dylib 0x9a550259 _pthread_start + 345
6 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 23:
0 libSystem.B.dylib 0x9a548412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x9a5489a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x9a5485c6 start_wqthread + 30

Thread 24:
0 libSystem.B.dylib 0x9a550aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9a55075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x9a5523f8 pthread_cond_wait$UNIX2003 + 73
3 ....audio.toolbox.AudioToolbox 0x97b1cf83 CAGuard::Wait() + 93
4 ....audio.toolbox.AudioToolbox 0x97b38505 AQConverterManager::AQConverterThread::Run() + 399
5 ....audio.toolbox.AudioToolbox 0x97b3855b AQConverterManager::AQConverterThread::ConverterThreadEntry(void*) + 17
6 ....audio.toolbox.AudioToolbox 0x97b1d462 CAPThread::Entry(CAPThread*) + 96
7 libSystem.B.dylib 0x9a550259 _pthread_start + 345
8 libSystem.B.dylib 0x9a5500de thread_start + 34

Thread 7 crashed with X86 Thread State (32-bit):
eax: 0x1a9094a0 ebx: 0x1a7d64fa ecx: 0x00001200 edx: 0x1a9094a0
edi: 0x00000807 esi: 0x00000001 ebp: 0xb05c0cb8 esp: 0xb05c0c70
ss: 0x00000023 efl: 0x00010202 eip: 0x1a7d6571 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x1a9294d0

Binary Images:
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0x19a31000 - 0x1a3e9faf +steamclient.dylib ??? (???) /Applications/Steam.app/Contents/MacOS/osx32/steamclient.dylib
0x1a765000 - 0x1a780fff +libtier0_s.dylib ??? (???) <6053ED97-DC4E-337A-A447-52896D92D08C> /Applications/Steam.app/Contents/MacOS/osx32/libtier0_s.dylib
0x1a790000 - 0x1a7b3feb +libvstdlib_s.dylib ??? (???) /Applications/Steam.app/Contents/MacOS/osx32/libvstdlib_s.dylib
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0x1a7e7000 - 0x1a7f8fe7 +breakpadUtilities.dylib ??? (???) /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib
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0x1cf68000 - 0x1cf7efe3 +soundemittersystem.dylib ??? (???) <8BE63C41-8937-05C0-4811-2B3F45F794FB> /users/admin/library/application support/steam/steamapps/jkbmichalski/counter-strike source/bin/soundemittersystem.dylib
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0x1d11c000 - 0x1d11eff3 +vaudio_miles.dylib ??? (???) /users/admin/library/application support/steam/steamapps/jkbmichalski/counter-strike source/bin/vaudio_miles.dylib
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0x929f8000 - 0x929f8ff7 com.apple.vecLib 3.6 (vecLib 3.6)
  • 0

#10 jkbmichalski

jkbmichalski
  • 25 postów

Napisano 01 października 2011 - 10:14

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(???) <0EE86397-A867-0BBA-E5B1-B800E43FC5CF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x92d28000 - 0x92f0afff com.apple.imageKit 2.0.3 (1.0) <6E557757-26F7-7941-8AE7-046EC1871F50> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/ImageKit.framework/Versions/A/ImageKit 0x92f0b000 - 0x92f1bff7 libsasl2.2.dylib 3.15.0 (compatibility 3.0.0) /usr/lib/libsasl2.2.dylib 0x92f1c000 - 0x92fb4fe7 edu.mit.Kerberos 6.5.11 (6.5.11) /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos 0x92fb5000 - 0x932d9fef com.apple.HIToolbox 1.6.5 (???) <21164164-41CE-61DE-C567-32E89755CB34> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox 0x932da000 - 0x93318ff7 com.apple.QuickLookFramework 2.3 (327.6) <66955C29-0C99-D02C-DB18-4952AFB4E886> /System/Library/Frameworks/QuickLook.framework/Versions/A/QuickLook 0x9346d000 - 0x934a8feb libFontRegistry.dylib ??? 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(???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib Model: MacBookPro5,5, BootROM MBP55.00AC.B03, 2 processors, Intel Core 2 Duo, 2.26 GHz, 8 GB, SMC 1.47f2 Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB Memory Module: global_name AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.42.4) Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports Network Service: AirPort, AirPort, en2 Serial ATA Device: TOSHIBA MK2555GSXF, 232,89 GB Serial ATA Device: MATSHITADVD-R UJ-868 USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000 / 2 USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26500000 / 2 USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0237, 0x04600000 / 3 USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 / 2 USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8213, 0x06110000 / 4
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#11 tumpio

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Napisano 01 października 2011 - 10:33

A1278 płyta K6 ze zintegrowaną grafiką GF9400 w moście MCP79. Dynamicznie przydzielana pamięć do grafiki. Pełna obsługa magistrali 1333MHz w DDRIII. Najczęściej występujące problemy na płycie powodujące reset grafiki: 1. Uszkodzenie RAM - rozwiązanie - założyć pewne kości i zobaczyć czy problem nadal występuje 2. Problem z EFI (żle przydzielona pamięć dynamiczna) - rozwiązanie - pobrać aktualizację 3. Uszkodzenie lini onewire, przez co SMC błędnie rozpoznaje zasilacz - rozwiązanie - zobaczyć czy problem występuje na samej bateri - jak bez zasilacza mac pracuje prawidłowo - wizyta w serwisie 4. Uszkodzenie zegarów, jednego z gniazd RAM, SPI czy samego mostu - w warunkach domowych nie do sprawdzenia W domu można zweryfikować 3 pierwsze pk. Jak weryfikacja nic nie pomoże niestety czeka Cię wizyta w "przychodni". Rozumiem, że problem występuje tylko przy dużym obciążeniu (gry)? W systemie pracuje stabilnie? Model płyty rozpoznajemy na nalepce z nr.płyty znajdującej się na gniazdach RAM. Najpierw jest N/S płyty odstęp i model płyty.
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#12 jkbmichalski

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Napisano 01 października 2011 - 14:33

1. Tutaj nie ma problemu. 2. Zwykłe, czy jakaś specjalna łatka / patch? 3. Odłączyłem zasilacz i trochę grałem, na pewno dużo dłużej niż zwykle. Wyszedłem z gry, a potem wróciłem, żeby to sprawdzić jeszcze raz. Wtedy po chwili wyrzuca mnie z gry i wyskakuje raport, ale nie blokuje kompa całego chociaż. UPDATE: Jeszcze może dwa istotne fakty z życia MacBooka. Z pół roku temu padł w nim dysk, został wstawiony nowy, ale od tego czasu - odebrania kompa z Cortlandu system się dużo dłużej włącza niż wcześniej. Druga sprawa, to była sytuacja, że rozlała się czysta woda mineralna i kilka kropel wdarło się do MBP. Przez jakiś tydzień nie działał na baterii - tylko na zasilaczu - później wszystko wróciło do normy.
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#13 tumpio

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Napisano 01 października 2011 - 15:28

Ad2. Przy aktualizacjach sam sobie pobierze nową wersję do EFI i SMC
Ad3. świadczy to o problemie z chargerem. Przy dużym obciążeniu zasilacz nie podaje pełnego prądu i SMC wyłącza go. Akumulator pomija charger i dla tego można trochę pograć.

(...)Druga sprawa, to była sytuacja, że rozlała się czysta woda mineralna i kilka kropel wdarło się do MBP. Przez jakiś tydzień nie działał na baterii - tylko na zasilaczu - później wszystko wróciło do normy.


To też potwierdza moją tezę. Proszę tylko wziąć pod uwagę że diagnozuję bez przyrządów więc nie traktować tego jako 100% diagnostyki
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#14 jkbmichalski

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Napisano 01 października 2011 - 16:06

Proszę w takim razie o podsumowanie, jakieś ew. detale, żeby mógł przekazać w Cortland i mi 3 tygodnie komputera nie trzymali.
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#15 tumpio

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Napisano 01 października 2011 - 16:13

Diagnozę wysyłam na pw
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